The green window
Every beat carries a window around it — about ±360 ms on the first holes, closing to ±150 ms at the ridge. Land inside it and the pull counts.
Tap the beat, lift the catch.
She is already on the hook, resting on the bottom floor of the hole. A ring closes on your jig once per beat — meet it, and she comes up one pull at a time. Four pulls to a floor, five floors at the deep end, and a beat that will not wait for you.
No casting, no waiting for a bite. The fish is hooked from the first second — the whole game is whether you can keep time long enough to lift her out.
Every fish starts hooked on the bottom floor of the hole. Your only job is to lift her out.
A white ring shrinks onto the jig once per beat. Meet it inside the green window and you land a pull.
Fill the meter and she rises to the next floor. Clear the last one and she comes up through the ice.
A tap outside the window empties the floor you were filling. Three slips and she shakes the hook — you get three fish per hole.
One for the catch quota, one for losing no fish at all, one for landing eighty-five percent of your taps on the beat.
Everything in JigBeat hangs off one thing — the beat. Land on it and the whole lake pays you back.
Every beat carries a window around it — about ±360 ms on the first holes, closing to ±150 ms at the ridge. Land inside it and the pull counts.
Four clean pulls lift her one floor. Two floors on the first ice, three and four in the current, five in the deep end of the bay.
Land a fish without a single slip and the streak climbs — x2, then x3, then x5 on every coin the outing pays.
Chum lifts her a whole floor. Glowbead hands you free pulls. Thermos widens the window for ten seconds. Hush forgives your next slip.
A Hard Frost costs an extra pull per floor. A Thaw runs the beat fifteen percent easier. A Blizzard hides the ring but forgives one more slip.
One for the catch quota, one for losing no fish, one for keeping eighty-five percent of your taps on the beat. Stars open the next water.
A campaign to work through, a ladder to climb, trials to survive — and a daily rhythm that is different every morning.
The campaign map. Frozen Lake, River Polynya and Ice Ridge Bay — twelve holes each, unlocked by the stars you bring back.
A numbered ladder in three tiers — Shallow Ice, Under the Current, The Deep. Cleared in order, up to six floors and a beat past a hundred.
Holes with complications stacked on top. Short Line gives every fish a fixed number of pulls. Others narrow the window, cut the pickups, or speed the beat with every catch.
No quota and no map. Just one hole, a beat that keeps going, and however long you can stay on it.
Sixteen beats, a fresh tempo and depth every day, three attempts to clear it. Plus three daily quests off the same desk.
Ten species, from a polite little roach to the Ridge Mother Pike. Each one keeps a keeper's note, a tally and your personal best on the scales.
Five upgrade tracks — Nod, Jigs, Line, Metronome, Stove — five steps each, and nine trinkets to repaint your jig, your tent and your logbook ink.
Each water is a little deeper and a little quicker than the last, and each one has its own fish waiting on the bottom floor.
Shallow, quiet ice. Two floors to lift a fish, a slow steady beat.
Deeper water in the current. Three or four floors and a brisker beat.
The deep end of the bay. Five floors and a beat that will not wait.
Bold little striper from right under the lid of ice. Comes up almost politely.
Silver and light. Keep the beat steady and she rides it straight up.
Spiny, grumpy and heavier than he looks. Every floor costs one extra pull.
Flat as a saucer. Rises in calm, even steps if you keep time.
Glass-eyed hunter of the seam. Digs in halfway up and makes you work.
Comes off the bottom like a wet rope. Slow, stubborn, worth it.
Fast and bright. Miss the beat and she uses the slack against you.
Travels in polite little crowds and rises without a fuss.
Sail-finned show-off of the ridges. Loves a fast, clean rhythm.
Older than the bay itself. Two extra pulls a floor, and she is worth every one.
Lantern light on the snow, a stove ticking behind you, a hole cut in the ice and one bright jig hanging in the dark. JigBeat keeps the whole world that small — a tent, a hole, and the next beat coming whether you are ready or not.
"Bold little striper from right under the lid of ice.
Comes up almost politely." — the logbook, on the perch
Bug reports, a hole that felt unfair, a species you would like to see under the ice — send it over. Every message is read by the person who made the game.
suechavez197@gmail.comFree on the App Store. Two floors and sixty beats a minute is all it takes to start — the ridge can wait until you are ready for it.